100 REM VERGROESSERN EINES SPRITES 110 REM 120 REM SPRITEDATEN IN BLOCK 128 LADEN 130 REM 140 FOR N=8192 TO 8254:READ Q:POKE N,Q:NEXT 150 DATA 0,160,0,2,168,0,2,145,64 160 DATA 2,85,64,2,85,0,0,84,0 170 DATA 0,208,0,0,240,0,1,124,0 180 DATA 5,255,0,23,255,0,23,255,64 190 DATA 5,255,80,1,252,80,0,168,0 200 DATA 0,170,0,2,250,128,10,194,128 210 DATA 91,2,128,92,6,128,21,69,84 220 REM ***************************** 230 REM SPRITE VERWANDELN 240 REM 250 REM VORBEREITUNGEN 260 REM 270 REM FARBEN 280 PRINT"[147]" 290 POKE53280,5:POKE53281,0:POKE53285,8 300 POKE53286,11:POKE53287,7 310 REM 320 POKE53276,1:REM SPRITE 0 MULTICOLOR 330 POKE53248,160:POKE53249,120:REM ANFANGSPOSITION 340 POKE53269,1:REM SPRITE 0 AN 350 REM 360 REM VERWANDELN 370 REM 380 Z=400 390 FORX=1TO20 400 POKE53277,1:POKE53248,150 410 GOSUB520:REM WARTESCHLEIFE 420 POKE53277,0:POKE53248,160 430 GOSUB520:REM WARTESCHLEIFE 440 NEXTX 450 POKE53277,1:POKE53248,150 460 GETT$:IFT$=""THEN460 470 POKE53277,0:POKE53248,160 480 GOTO380 490 REM 500 REM WARTESCHLEIFE 510 REM 520 FORW=1TOZ:NEXTW 530 Z=Z-40 540 RETURN